TNC - 19
Researchers Lindsey Maxwell and Alec Tefertiller argue “video games provide the same amount of hedonic enjoyment as other media, but when it comes to appreciating the narrative, becoming transported into it, experiencing suspense or forming a lasting impression, video games seem to fall short of television and books. Perhaps the narrative structure and storyline are not the primary feature that draws.”
Benevolent spam via The Verge
On the role of Instagram “tag cleaners” and how they attempt to flood Instagram with positivity.
Netflix and software via Benedict Evans
Benedict Evans gives his take on the changing nature of the business of TV and TV as a buisness.